Tuesday, March 1, 2011

Banhammer

So I would like to have a serious discussion for a minute about banning. Banning is the act of getting temporarily or permanently suspended from playing an online videogame. The game I would like to talk about is Call of Duty: Black Ops. Now in Modern Warfare 2 cheating and modding was rampant. I can't count how many games I got into with constant chopper gunners and never ending nuke countdowns. In MW2 I sure hope a lot of people got banned. Now in Blops, I never have seen a modder, and as far as I know it is impossible, but still people get banned due to boosting. Boosting is where you artificially inflate your rank and experience, usually by playing a game filled with idle players. Now I understand bans and rank resets on people who boost, but I think Treyarch must be careful when drawing the line between players boosting, and exploiting THEIR mistakes or inadequacies. The Flowing tweets are between some random twitter user, and Josh Olin, a developer at Treyarch. 


(Tweeter): @  I call shenanigans
JD_2020: @(Tweeter) They all got temporarily banned, and rank reset. That's a form of boosting, so be sure not to do it. 


The video in question




Now if you watch the video it shows players going 501-8, by spawn trapping the enemy team, constantly over and over. I can't say that the teams weren't working together, or that the entire video is all legit gameplay, but from the info I see, there is no modding, cheating or hacking. So why did these players get their rank reset, and get a temporary ban? It seems like the enemy team was just dumb, and obviously shouldn't have stayed in the game, and the players got lucky with that. Some of the team does quit, and brings more legitimacy to the video. So the real question is... is this cheating or is this Treyarch sloppily covering up their overlooks of how spawning works in Blops? Now I can't say for sure it would be easy to make a better spawn system, but I know in Halo there are spawn areas, where players will randomly spawn based on enemy proximity and the current situation. My friends and i investigated the spawns, and it seems like there are only about five spots enemies can spawn in Havana. With six teamates you could easily pull this off as long as you get a team of dummies who don't quit out when they should. I believe that the players did nothing against the rules here, and although  maybe it wasn't the most ethical way to play, they committed no crimes and are not deserving of the reset. The are exploiting the poor spawn system in the game, and Treyarch are suimply trying to make it go away with the simple answer, bans, instead of the better solution, better post game support and patching. 

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